Mar 12, 2006, 05:48 AM // 05:48
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#1
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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Cripple Shot un-nerfed....eh...somewhat
Anyone else notice that a crippling bow string is being added with chatper 2.
That means cripple shot will be at 9+ seconds duration. At max mark you can get about 10 seconds out of it.
Still doesn't take away the 15e cost but makes it much easier to swallow for sure.
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Mar 12, 2006, 06:32 AM // 06:32
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#2
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Desert Nomad
Join Date: Nov 2005
Location: US
Profession: R/Mo
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There's a silencing bowstring, too, which doesn't seem available as a melee upgrade, as well as a barbed (which swords and axes already have).
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Mar 12, 2006, 06:44 AM // 06:44
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#3
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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Guessing silencing is for dazed.
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Mar 12, 2006, 07:11 AM // 07:11
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#4
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Banned
Join Date: Dec 2005
Location: You want see?
Guild: True Gods of War [True]
Profession: Mo/W
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They have the mods for all of em I.E. Heavy Sword hilt increases weakness on foe. GREAT mod . . . not a sword skill i know actually weakens. or barbed axe or hammer hilt. . .
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Mar 12, 2006, 07:40 AM // 07:40
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#5
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Jungle Guide
Join Date: Jul 2005
Location: Kuala Lumpur, Malaysia
Guild: Deimos Tel Arin [CCTV]
Profession: W/
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Well, Desperation Blow has a 20% chance of causing Weakness, and for that Attack Skill, you can use a sword.
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Mar 12, 2006, 07:46 AM // 07:46
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#6
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Banned
Join Date: Dec 2005
Location: You want see?
Guild: True Gods of War [True]
Profession: Mo/W
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Yeah but for 20% chance is a waste for a mod.
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Mar 12, 2006, 09:17 AM // 09:17
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#7
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Krytan Explorer
Join Date: May 2005
Location: Melbourne, Australia
Profession: E/Rt
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At least its more useful than the "XX% Faster Cast/Recharge on Soul Reaping Skills" items were :P
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Mar 12, 2006, 09:21 AM // 09:21
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#8
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Banned
Join Date: Dec 2005
Location: You want see?
Guild: True Gods of War [True]
Profession: Mo/W
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lengthens bleeding or deep wound would be better considering every sword warrior has sever and gash on his skill bar.
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Mar 12, 2006, 09:45 AM // 09:45
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#9
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Krytan Explorer
Join Date: Dec 2005
Guild: TEOC
Profession: W/N
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/me looks at his skill bar....
sure
Nearly every sword warrior
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Mar 12, 2006, 10:46 AM // 10:46
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#10
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Wilds Pathfinder
Join Date: Oct 2005
Location: A cardboard box in England
Guild: Men Of Substance [YMCA]
Profession: Mo/Me
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Yeah theres a new elite for ranger that if the atack hits that target is dazed for x amount of seconds.Maybe we could see a couple of rangers on teams just dazing the monks over and over while others just kill the rest?
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Mar 12, 2006, 01:46 PM // 13:46
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#11
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Wilds Pathfinder
Join Date: Dec 2005
Location: Belgium
Guild: Remnants of Ascalon, KT alliance
Profession: R/N
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Quote:
Originally Posted by Burton2000
Yeah theres a new elite for ranger that if the atack hits that target is dazed for x amount of seconds.Maybe we could see a couple of rangers on teams just dazing the monks over and over while others just kill the rest?
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offcourse these builds will come, but I am guessing there will be a pretty long recharge time, because dazed is maybe the most irritating thing you can have on you as a caster
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Mar 12, 2006, 01:55 PM // 13:55
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#12
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Frost Gate Guardian
Join Date: Dec 2005
Location: cape cod, ma
Guild: {bkr} bad karma ressurection
Profession: W/
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Quote:
Originally Posted by twicky_kid
Guessing silencing is for dazed.
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that, or it could/would be used for shouts on warriors, as there are some more shouts in ch.2 and well as the popular iway. mmm could be very usefull string, we'll see.
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Mar 12, 2006, 02:51 PM // 14:51
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#13
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Desert Nomad
Join Date: Jun 2005
Guild: Dvd Forums [DVDF]
Profession: E/
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That would be interesting to see, a skill that works against shouts.
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Mar 12, 2006, 03:23 PM // 15:23
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#14
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Frost Gate Guardian
Join Date: Oct 2005
Location: New Jersey
Guild: The Adventurer's Society [TAS]
Profession: Me/N
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Quote:
Originally Posted by Esprit
That would be interesting to see, a skill that works against shouts.
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Can you say goodbye IWAY?
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Mar 12, 2006, 05:34 PM // 17:34
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#15
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Krytan Explorer
Join Date: May 2005
Location: Beaverton/OR
Guild: Disciples of Birkler [BIR]
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of course im sure that if the silencing is for shouts (which how would that work anyways? They dont even have cast times) it will atomatically own all shouts no problem. Silencing>all shout
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Mar 12, 2006, 08:15 PM // 20:15
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#16
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Avatar of Gwen
Join Date: Apr 2005
Location: Wandering my own road.
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in regards to the condition extensions of weapons that don't have the conditions;
1) They're also good for casters, as weird as that may seem. They apply to direct conditions caused by your spells and skills. The easiest way to test this is using Virulence on a conditioned foe with either Poisoner's or Heavy mod, and either the green gas cloud or the white weakness smoke ring will vanish first, while the other remains for 1-4 extra seconds (depending on the base duration), consistently, based on which mod you wear.
The neat part is that since it's a prefix mod, you're not missing out on anything. You could wear an armor upgrade, health upgrade, or enchanting upgrade, and still get a good focus.
Of course, considering it's conditions I'm talking about, it's not a huge issue. o_O
2) There're more skills coming on the way. Supposedly, based off of that 'leaked' skill list that has apparently become fairly common knowledge, Axe is getting a bleeding skill (Lacerating Chop), and I'm sure there'll be others. Afterall, they have to inflate the weapon attribute lines too, and you can't just fill them with more pure +damage skills, else they'd be awfully boring. And as Cleave and Eviscerate show, there's often one that's better than the other, so the other gets taken by niche builds.
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Mar 13, 2006, 06:20 AM // 06:20
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#17
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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If what you say is true mercury then that makes the hod sword the best thing for necro with enfeeblement.
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